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April 14, 2019 at 8:28 am #82429
unity3d documentation: Object Pool. Example. Sometimes when you make a game you need to create and destroy a lot of objects of the same type over and over again.
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As far as using Unity goes, I find c# better. The coding syntax and style is actually really close to java, and it’s more powerful than javascript. Most of the high end assets and tutorials for Unity are all written in c#. So anyway I don’t know if this is confusing but that’s just my 2 cents.
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Build and run the sample app. Enable developer options and USB debugging on your phone.. Connect your phone to your development machine. In the Unity Build Settings window, click Build and Run. Unity builds your project into an Android APK, installs it on your phone, and launches it. Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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